Guardians of the Grove
Guardians of the Grove is a deck building game modeled after Slay the Spire. Set in a fantasy world filled with fairies, the player can choose between two main characters before starting their journey. After each battle, players are given a random selection of 3 options: to add a new card to their deck, discard a card, heal, or collect an item. After 10 trials of battle, the boss fight begins, and the player's success highly depends on how they've groomed their deck, how well they can read the boss's moves, and what items they've managed to collect.
Logo design for game, I decided on a mystical art-deco type theme for the UI so that characters, backgrounds, and cards would take visual priority during the game.
Splash screen, character select, and character detail screens. I created and animated all card prefabs with a cool flipping animation to give them lots of movement as they are the primary interface of the game.
Trial selection screen, Battle screen, and Results screen. Battle cards are color coded to help players determine their function at a glance.
Between trials, the player is given random choices. Within choices, there can sometimes be branching paths. In this example, the player has chosen to heal, but they are given the option to take an item instead of restoring their HP.
Results screen showing 3 card options for the player to add to their deck. Although we didn't have time to implement it, I wanted players to be able to see their whole current deck in this screen so they could see how well a new card would mesh with it.