UI Design
Much of the UX and meta systems stayed the same from Racing Rivals to minimize engineering effort, but I did create a new UI style more in line with Motocross rather than Racing Rivals' sleek street racing theme. I chose a graphic style with gritty elements and pops of green, as well a generally masculine look for fonts and presentation.

The Bike Showroom, where players can purchase new bikes based on brand, event specifics, or sales.

Main Store screen, with sections for hard and soft currency, video ads and offer wall, and the "Shipyard," where players can purchase loot crates.